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Fascination cultist simulator wiki
Fascination cultist simulator wiki











fascination cultist simulator wiki fascination cultist simulator wiki

Agent Mulder: "Erratic" hunters often fail to produce tangible evidence the normal way, but on occasion they produce evidence from nothing at all.They also almost always find it impossible to leave once they begin because of the power of the sensations and experiences in the Mansus. Addictive Magic: Occultists are well aware of how dangerous the world they're entering is if they have a lick of sense.Sooner or later, every page receives the Tropes. A mobile version was released in early 2019. If you can't support yourself in numerous ways from health to money, to sanity, then you die. Adding tension to the mix is that the game is almost constantly ticking down, endlessly. Your ultimate end goal is to find and uncover a "desire", and by completing said desire, you win the game. These stats can be used to do a number of things, and are used to interact with Tiles that represent different aspects of your life- studying, working, dreaming, and managing your cult. The game is primarily a card game, where you have four stats: Health, Passion, Reason, and Funds.

fascination cultist simulator wiki

Gameplay is purposely obtuse and complicated, and the game is routinely based around experimenting and coming up with new questions, like any good cultist. The browser-based pre-alpha required you to summon a Thirstly to destroy the city you were in, while you can survive the objectives of the current version with some work. The game focuses on assembling a secret cult, delving into forbidden mysteries, and ultimately achieving some goal involving the Hours, eldritch entities that dwell in the Mansus. The initial release was as a browser-based pre-alpha, which was later expanded on. Cultist Simulator is a Simulation Game from Weather Factory, a studio founded by Alexis Kennedy, formerly of Failbetter Games.













Fascination cultist simulator wiki